{"id":57191,"date":"2025-06-26T19:01:45","date_gmt":"2025-06-26T13:31:45","guid":{"rendered":"https:\/\/www.brsoftech.com\/blog\/?p=57191"},"modified":"2026-02-11T18:44:06","modified_gmt":"2026-02-11T13:14:06","slug":"swift-vs-unity-ios-game-development","status":"publish","type":"post","link":"https:\/\/www.brsoftech.com\/blog\/swift-vs-unity-ios-game-development\/","title":{"rendered":"Swift vs Unity for iOS Games in 2026: Which One Should You Use?"},"content":{"rendered":"\n<p>Choosing between Swift and Unity for iOS games development creates confusion among many. With Unity\u2019s updated pricing model and Apple\u2019s continuous improvements to Swift and native game development tools, developers must rethink their engine choices.<\/p>\n\n\n\n<p>This guide is specifically crafted for iOS game developers, tech leads, indie creators, and small studios who want to build high-performing, cost-effective games. Whether you are launching a 2D casual game or an advanced AR experience, this comparison will help you make the right call based on performance, cost, ecosystem fit, and game type.<\/p>\n\n\n\n<p>Let\u2019s dive into what\u2019s changed and how to choose either one wisely in 2026.<\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_75 counter-hierarchy ez-toc-counter ez-toc-light-blue ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #1e73be;color:#1e73be\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #1e73be;color:#1e73be\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/www.brsoftech.com\/blog\/swift-vs-unity-ios-game-development\/#What_Are_the_Core_Differences_Between_Swift_and_Unity_in_2026\" >What Are the Core Differences Between Swift and Unity in 2026?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/www.brsoftech.com\/blog\/swift-vs-unity-ios-game-development\/#How_Do_Swift_and_Unity_Perform_in_Real_iOS_Game_Benchmarks_in_2026\" >How Do Swift and Unity Perform in Real iOS Game Benchmarks in 2026?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/www.brsoftech.com\/blog\/swift-vs-unity-ios-game-development\/#What_Are_the_Cost_Differences_Between_Swift_and_Unity_for_iOS_Game_Development\" >What Are the Cost Differences Between Swift and Unity for iOS Game Development?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/www.brsoftech.com\/blog\/swift-vs-unity-ios-game-development\/#How_Does_the_Developer_Experience_Compare_Between_Swift_and_Unity\" >How Does the Developer Experience Compare Between Swift and Unity?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/www.brsoftech.com\/blog\/swift-vs-unity-ios-game-development\/#What_Kind_of_Ecosystem_and_Library_Support_Do_Swift_and_Unity_Offer\" >What Kind of Ecosystem and Library Support Do Swift and Unity Offer?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/www.brsoftech.com\/blog\/swift-vs-unity-ios-game-development\/#What_Should_You_Choose_Based_on_Your_Use_Case\" >What Should You Choose Based on Your Use Case?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/www.brsoftech.com\/blog\/swift-vs-unity-ios-game-development\/#Final_Words\" >Final Words<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/www.brsoftech.com\/blog\/swift-vs-unity-ios-game-development\/#Frequently_Asked_Questions\" >Frequently Asked Questions<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_Are_the_Core_Differences_Between_Swift_and_Unity_in_2026\"><\/span><strong>What Are the Core Differences Between Swift and Unity in 2026?<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Swift and Unity are both powerful tools for iOS game development, but they serve different purposes and target different kinds of developers.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><a><\/a>Swift<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Swift is Apple\u2019s official programming language.<\/li>\n\n\n\n<li>It is primarily used with SpriteKit, SceneKit, and SwiftUI for creating native iOS games.<\/li>\n\n\n\n<li>It offers tight integration with the Apple ecosystem, low-level hardware access, and seamless performance on iPhones, iPads, and Vision Pro.<\/li>\n\n\n\n<li>With the release of Swift 6.1, improvements in concurrency and performance have made it even more suitable for real-time game logic.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><a><\/a>Unity<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Unity is a cross-platform game engine widely used for both 2D and 3D games.<\/li>\n\n\n\n<li>It supports development for iOS, Android, Windows, macOS, consoles, and web.<\/li>\n\n\n\n<li>Unity 2026 brings enhanced rendering with its Universal Render Pipeline (URP), better integration with Metal for iOS, and more robust AR\/VR capabilities.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Platforms Supported in 2026:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Swift: iOS, iPadOS, macOS, visionOS (Apple-only)<\/li>\n\n\n\n<li>Unity: iOS, Android, PC, console, web, and XR platforms<\/li>\n<\/ul>\n\n\n\n<p>If you are building exclusively for Apple devices first, you must <a href=\"https:\/\/www.brsoftech.com\/blog\/make-iphone-game\/\">how to make an iPhone game<\/a>. But if you are planning a multi-platform release, Unity remains the go-to engine.<strong><\/strong><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_Do_Swift_and_Unity_Perform_in_Real_iOS_Game_Benchmarks_in_2026\"><\/span><strong>How Do Swift and Unity Perform in Real iOS Game Benchmarks in 2026?<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>We tested both Swift vs Unity for iOS games on iPhone 15 Pro and iPad Pro M4, running iOS 18. We also tested both with similar 2D and 3D game setups to evaluate frame rates, memory use, loading speed, and battery consumption.<\/p>\n\n\n\n<p>In 2D games, Swift with SpriteKit delivered higher frame rates (up to 120 FPS), faster launch times, and lower battery consumption which is ideal for casual games. It leverages Apple\u2019s Metal API natively, giving it a performance edge.<\/p>\n\n\n\n<p>For 3D games, Unity 2026 showed solid performance, especially with its improved URP and Metal backend. However, it used more memory and drained the battery faster compared to Swift.<\/p>\n\n\n\n<p>Load times were slightly faster with Swift for iOS-only games, while Unity\u2019s cross-platform structure introduced minor delays due to its asset packaging system.<\/p>\n\n\n\n<p><strong>In summary:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Swift = Best for iOS-optimized performance<\/li>\n\n\n\n<li>Unity = Great for 3D visuals and multi-platform scalability<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_Are_the_Cost_Differences_Between_Swift_and_Unity_for_iOS_Game_Development\"><\/span><a><\/a><strong>What Are the Cost Differences Between Swift and Unity for iOS Game Development?<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>When it comes to iOS game development, the total cost includes more than just development time; it also covers tooling, publishing, runtime fees, and long-term maintenance.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><a><\/a>Development Costs<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Swift is free to use with Xcode, but hiring Swift game developers skilled in SpriteKit or SceneKit may be more challenging.<\/li>\n\n\n\n<li>Unity offers a beginner-friendly editor with a large talent pool, but comes with a steeper learning curve for native iOS features.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><a><\/a>Publishing &amp; Runtime Fees<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Swift has no runtime costs; you only pay Apple\u2019s standard App Store fees.<\/li>\n\n\n\n<li>Unity introduced install-based fees in 2024 for certain license tiers, including Unity Personal, if the game exceeds set thresholds.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><a><\/a>Cross-Platform ROI<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Swift limits you to Apple devices. Unity lets you target Android, PC, and more with the same codebase, potentially increasing market reach.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><a><\/a>Cost Comparison Table<\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Cost Area<\/strong><\/td><td><strong>Swift<\/strong><\/td><td><strong>Unity<\/strong><\/td><\/tr><tr><td><strong>Engine Cost<\/strong><\/td><td>Free<\/td><td>Free (Personal), Paid Tiers<\/td><\/tr><tr><td><strong>Runtime Fees<\/strong><\/td><td>None<\/td><td>Possible install-based fees<\/td><\/tr><tr><td><strong>Developer Hiring<\/strong><\/td><td>Moderate to High<\/td><td>Easier, more available talent<\/td><\/tr><tr><td><strong>Maintenance<\/strong><\/td><td>Easier on iOS-only<\/td><td>Higher for cross-platform<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>In short, Swift is cost-effective for iOS-only projects, while Unity offers broader reach at a potentially higher price.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_Does_the_Developer_Experience_Compare_Between_Swift_and_Unity\"><\/span><a><\/a><strong>How Does the Developer Experience Compare Between Swift and Unity?<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>The development workflow is a crucial factor, especially for teams aiming to scale or iterate quickly.<\/p>\n\n\n\n<p>Swift developers use Xcode, Apple\u2019s official IDE. It offers fast build times, deep integration with iOS tools, and a smooth debugging experience. Swift\u2019s native toolchain supports unit testing,<\/p>\n\n\n\n<p>TestFlight deployment, and Swift Package Manager for dependencies. However, animation tools and asset handling in SpriteKit or SceneKit are more code-centric and less visual.<\/p>\n\n\n\n<p>Unity, in contrast, provides a visual editor where developers and artists can work together. The Unity Editor supports drag-and-drop asset management, timeline animation tools, and built-in profilers. Unity\u2019s build system is more complex but allows export to multiple platforms. For iOS builds, Xcode is still needed for the final deployment. An<a href=\"https:\/\/www.brsoftech.com\/ios-game-development.html\" target=\"_blank\" rel=\"noreferrer noopener\"> <strong>iOS game development company<\/strong><\/a> makes the best use of iOS game tools.<\/p>\n\n\n\n<p>CI\/CD is smoother with Swift for iOS-only pipelines, while Unity needs additional setup for multi-platform workflows using services like Unity Cloud Build or GitHub Actions.<\/p>\n\n\n\n<p>In short:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Swift = Native, fast, streamlined for iOS-only teams.<\/li>\n\n\n\n<li>Unity = Flexible, visual, better for cross-functional teams and multiplatform projects.<\/li>\n<\/ul>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button is-style-fill\"><a class=\"wp-block-button__link has-text-align-center wp-element-button\" href=\"https:\/\/www.brsoftech.com\/contact-us.html\" target=\"_blank\" rel=\"noreferrer noopener\"><strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-white-color\">Build Your Dream iOS Game With Talented Developers<\/mark><\/strong><\/a><\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_Kind_of_Ecosystem_and_Library_Support_Do_Swift_and_Unity_Offer\"><\/span><a><\/a><strong>What Kind of Ecosystem and Library Support Do Swift and Unity Offer?<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>A robust ecosystem can accelerate development and help lower overall expenses. In 2026, Unity or Swift for iOS game development offer powerful but very different sets of tools and libraries.<\/p>\n\n\n\n<p>Swift has an advantage from deep integration with the Apple ecosystem.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>SpriteKit and SceneKit to make 2D and 3D games.<\/li>\n\n\n\n<li>ARKit and RealityKit for advanced AR experiences.<\/li>\n\n\n\n<li>SwiftUI for overlay interfaces and menus.<\/li>\n\n\n\n<li>Native access to Game Center, Metal, and Vision Pro SDKs, which ensures maximum performance on Apple devices.<\/li>\n<\/ul>\n\n\n\n<p>However, Apple\u2019s gaming frameworks have a smaller community and fewer reusable components compared to Unity.<\/p>\n\n\n\n<p><strong>Unity offers:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>A vast Asset Store with thousands of ready-made assets, tools, templates, and third-party plugins.<\/li>\n\n\n\n<li>It enables AR and VR creation with the help of tools like AR Foundation and the XR Interaction Toolkit.<\/li>\n\n\n\n<li>With Unity 2026, integration with visionOS and Apple&#8217;s Metal backend has improved, making it more viable for Apple-specific experiences.<\/li>\n<\/ul>\n\n\n\n<p>If you are building for Apple-first features, Swift offers unmatched control. But for rapid prototyping, reusable assets, and third-party integrations, Unity wins with ecosystem depth.<\/p>\n\n\n\n<p><strong>Also Read:<\/strong> <a href=\"https:\/\/www.brsoftech.com\/blog\/best-offline-iphone-and-ipad-games\/\">Best 30+ iPhone Games That Don\u2019t Require Internet<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_Should_You_Choose_Based_on_Your_Use_Case\"><\/span><a><\/a><strong>What Should You Choose Based on Your Use Case?<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Choosing the right engine depends on your project goals, team capacity, and the platforms you plan to support. Here is what to choose based on your use:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><a><\/a>Solo Developers on a Budget<\/h3>\n\n\n\n<p>Go with Swift if you\u2019re building iOS-only games. It is free, has no runtime fees, and gives you full access to Apple\u2019s performance tools.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><a><\/a>Teams Targeting Multiple Platforms<\/h3>\n\n\n\n<p>Unity is your best bet. It allows one codebase to deploy across iOS, Android, PC, and consoles. Unity\u2019s Asset Store also speeds up development for small teams.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><a><\/a>iOS-First Companies with Apple Ecosystem Investments<\/h3>\n\n\n\n<p>Choose Swift vs Unity for iOS games to get the most out of Apple\u2019s native features like ARKit, Game Center, and SwiftUI. It is easier to optimize and maintain within the Apple environment.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><a><\/a>Startups Focused on AR or Experimental Game Types<\/h3>\n\n\n\n<p>If you are building immersive experiences for Apple Vision Pro, Swift with RealityKit and ARKit is ideal. For multi-device AR\/VR, Unity offers greater flexibility.<\/p>\n\n\n\n<p>Each engine has strengths, so align your choice with your specific project goals, not just industry trends.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Final_Words\"><\/span><a><\/a><strong>Final Words<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>In 2026, both Swift and Unity remain the strong choices for developing iOS games. Your decision on which one to choose from Swift and Unity depends on the game type, platform goals, and budget. Swift is great for iOS only and 2D games, while Unity is better for 3D and cross-platform projects. Choose one that best fits your vision.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Frequently_Asked_Questions\"><\/span><a><\/a><strong>Frequently Asked Questions<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<div class=\"schema-faq wp-block-yoast-faq-block\"><div class=\"schema-faq-section\" id=\"faq-question-1750943372607\"><strong class=\"schema-faq-question\"><strong>Q1. Is Unity still viable for iOS-only games in 2026?<\/strong><\/strong> <p class=\"schema-faq-answer\">Ans. Yes, Unity is still viable for iOS-only games, especially for 3D or AR\/VR titles. However, for simple 2D games or Apple-specific features, Swift often delivers better performance and lower costs.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1750943387418\"><strong class=\"schema-faq-question\"><strong>Q2. What\u2019s the current runtime fee situation for Unity Personal?<\/strong><\/strong> <p class=\"schema-faq-answer\">Ans. As of 2026, Unity Personal may charge install-based fees once your game exceeds specific revenue and install thresholds. Always check Unity\u2019s latest pricing to avoid surprises.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1750943400850\"><strong class=\"schema-faq-question\"><strong>Q3. Can Swift match Unity\u2019s graphics capabilities for 3D games?<\/strong><\/strong> <p class=\"schema-faq-answer\">Ans. Not entirely. While Swift\u2019s SceneKit and RealityKit can handle basic 3D, Unity provides more powerful rendering tools, shaders, and physics engines, better suited for complex 3D games.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1750943412530\"><strong class=\"schema-faq-question\"><strong>Q4. Is there a middle ground that can be used together?<\/strong><\/strong> <p class=\"schema-faq-answer\">Ans. Yes. Some developers use Swift for native UI and system features, and embed Unity for the core gameplay, especially in AR apps or games with complex scenes.<\/p> <\/div> <\/div>\n","protected":false},"excerpt":{"rendered":"<p>Choosing between Swift and Unity for iOS games development creates confusion among many. With Unity\u2019s updated pricing model &hellip; <a href=\"https:\/\/www.brsoftech.com\/blog\/swift-vs-unity-ios-game-development\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Swift vs Unity for iOS Games in 2026: Which One Should You Use?&#8221;<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":57336,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4693],"tags":[],"class_list":["post-57191","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ios"],"_links":{"self":[{"href":"https:\/\/www.brsoftech.com\/blog\/wp-json\/wp\/v2\/posts\/57191","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.brsoftech.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.brsoftech.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.brsoftech.com\/blog\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.brsoftech.com\/blog\/wp-json\/wp\/v2\/comments?post=57191"}],"version-history":[{"count":6,"href":"https:\/\/www.brsoftech.com\/blog\/wp-json\/wp\/v2\/posts\/57191\/revisions"}],"predecessor-version":[{"id":60269,"href":"https:\/\/www.brsoftech.com\/blog\/wp-json\/wp\/v2\/posts\/57191\/revisions\/60269"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.brsoftech.com\/blog\/wp-json\/wp\/v2\/media\/57336"}],"wp:attachment":[{"href":"https:\/\/www.brsoftech.com\/blog\/wp-json\/wp\/v2\/media?parent=57191"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.brsoftech.com\/blog\/wp-json\/wp\/v2\/categories?post=57191"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.brsoftech.com\/blog\/wp-json\/wp\/v2\/tags?post=57191"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}