- Game Type: Online Board Game (Ludo)
- Platforms: Android, iOS, Web
- Audience: Casual Gamers, Teenagers (13-19) and Young Adults (20-35)
- Monetization Models: In-app purchases, Advertisements, Subscription plans
- Gameplay Modes: Classic Modes (2-player and 4-player), Hexagonal Board (6-player Ludo), Computer AI Mode (Offline Mode), Private Room Code, Tournament Mode
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Key Features of Classic Ludo

- Real-time Multiplayer Matchmaking: Match and play with other players of similar skill levels.
- Live Chat: Interact with other players using text and emojis
- Daily Spin and Rewards: Log in daily and get bonus rewards
- Friends and Invite System: Invite your friends and add them to your friend list
- Leaderboards: Compete with other players and move up the leaderboard
- Offline Mode: Play against an AI bot without an internet connection
- Custom Avatars: Create your own personal avatar to represent you in matches
- Fair Dice Mechanics: RNG integration for fair and unbiased gameplay
- Multilingual Support: English, Arabic, Bahasa, Indonesian, and Spanish languages supported.
- In-app Purchases: Purchase coins, skins, board themes, and dice designs from the in-game store.
Technology Stack for Classic Ludo
Development Challenges and Solutions
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Challenge: Real-time Syncing Issues
Players experienced lag or desync when dice rolled or tokens moved
Solution: Implemented delta-state synchronization with Socket.io for minimal packet loss and real-time consistency using Redis pub-sub.
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Challenge: Biased Dice Roll Accusations
Users reported rigged dice rolls favoring certain players
SolutionDeveloped an authentic RNG algorithm with seeded randomness and dice roll logs to boost trust and credibility. Added visual indicators and animations to show unbiased results.
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Challenge: Scaling During Peak Hours
Server crashes during sudden traffic spikes
Solution: Migrated back to Dockerized microservices, used AWS Auto Scaling Groups to handle traffic loads, and Redis caching for session management.
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Challenge: Dropouts in Multiplayer Matches
Users losing connection mid-game ruined everyone’s experience.
Solution: Added grace reconnect window of 30 seconds and AI fallback to control dropped user’s tokens temporarily.
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Challenge: Toxic Chat Behavior
Verbal abuse through in-game chat
Solution: Integrated AI-powered chat moderation API and predefined emoji-based communication. Added the mute/report feature.

Client Requirement
The client approached us with three primary goals:
- Tap into a viral trend
- High engagement + low complexity
- Social gaming boom
Additionally, the client wanted multilingual support and custom themes to localize the experience for South Asian and MENA markets. They also wanted a standalone mobile app and a web platform for the Ludo game. It took approximately 3 months to develop the game from scratch and deploy it globally.
Conclusion
The Classic Ludo game project successfully combined classic gameplay and modern tech with social features to deliver an engaging and monetizable product across global regions. We developed a responsive mobile app with Unity and a web-based platform using HTML5. This allowed the client to target multiple platforms at once. Its cultural relevance, multiplayer mechanics, and seamless UX made it a sensation in markets like Indonesia, the Philippines, and Egypt within the first 6 months. The game received positive reviews and critic feedback, showcasing its success in global markets.
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