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How to Build a 2D iOS Game Without Unity: A Developer’s Guide to Native iOS Game Creation

iOS Game Development
Jul 02, 2025
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2D iOS Game Without Unity

In an era dominated by powerful cross-platform engines like Unity, you might wonder, why would anyone build a 2D iOS game without Unity? The answer isn’t just about cost or preference. It’s about control, performance, and tapping into the full potential of Apple’s native ecosystem.

As a game development studio working closely with iOS projects for over a decade, we have seen firsthand how native tools like SpriteKit and Swift can outperform Unity in 2D game projects, especially when the goal is tight device integration, a lightweight build, or faster App Store approvals.

This blog is specially crafted for indie developers, game startups, and outsourcing studios who want to build iOS games natively using Swift and Apple’s development tools, without relying on Unity. We will walk you through everything from choosing between SpriteKit, SceneKit, or Swift UI, to setting up a project in XCode and submitting to the App Store.

Let’s get started.

Why Build a 2D iOS Game Without Unity?

Unity has earned its place as a powerhouse in game development, but that does not mean that it is the best tool for every project. For 2D iOS games, going native offers significant advantages. Based on our hands-on experience building mobile games, here’s why native iOS game dev is sometimes the smarter move.

Apple’s Native Ecosystem Offers Better Performance

When you build an iOS game using Swift and SpriteKit, you are working directly within Apple’s native ecosystem. This results in:

  • Faster load times
  • Lower battery consumption
  • Smoother gameplay performance
  • Smaller app size

This is especially crucial for markets where device memory or network speed is a concern, or when targeting casual players who value smooth performance over complex graphics.

Cost, Licensing, and Policy Considerations

Unity’s shift in licensing models and runtime fee structure in recent years has pushed many developers to explore alternatives to Unity for iOS. For startups or businesses operating on tight budgets, this control is invaluable. Native development is:

  • Royalty-free (no runtime fees)
  • Full compliance with Apple’s evolving guidelines
  • Not subject to sudden policy changes by third-party engines.

App Store Optimization (ASO) Advantages

When you build an iOS game with Swift, you are reducing dependencies and giving your project the best chance to rank higher and perform better post-launch. Native games often have:

  • Faster app review approvals
  • Fewer rejections due to third-party SDK issues
  • Better integration with Game Center, StoreKit, ARKit, and other native services
  • Reduced crash reports from engine compatibility mismatches

Real-world Scenarios

Not every game needs Unity’s multi-platform power. In fact, for several of our 2D titles, we found that Unity added unnecessary complexity, including:

  • Larger build sizes (+50 MB compared to native)
  • Longer startup time due to Unity runtime
  • Extra dev effort for SDK integration with Apple’s services

If your game does not require complex 3D, VR, or multi-platform rollout, SpriteKit or SwiftUI may actually save you time and money.

Why Native is Best for 2D Games? Our Experience

We have built games both in Unity and natively. One example is a lightweight 2D multiplayer quiz app we developed for a client in the edutainment space. Initially, it was conceptualized in Unity, but the early builds felt sluggish.

Once we moved to SpriteKit with pure Swift, the final app ran 30% faster, had half the build size, and integrated seamlessly with Apple’s native leaderboard and in-app purchase tools.

This is why you should always use the right tool for the right scope. Unity shines for cross-platform 3D titles. But when you are building a dedicated 2D experience for iPhone or iPad, native iOS game development gives you better control, performance, and fewer long-term headaches.

How to Choose the Right Framework? SpriteKit vs SceneKit vs SwiftUI

One of the first and most critical decisions in native iOS game dev is selecting the right framework. Apple offers multiple options like SpriteKit, SceneKit, and Swift UI, each tailored to different types of games. Understanding their pros and cons will help you avoid architectural rewrites down the road.

SpriteKit

If you are wondering how to make a 2D game in SpriteKit, you are already on the right track. SpriteKit is Apple’s dedicated 2D game engine, and it is tightly integrated for iOS.

We have extensively used SpriteKit in the client projects where frame-rate precision and battery optimization were critical. One of our games saw a 25% improvement in FPS after migrating from a lightweight Unity setup to SpriteKit. Here are some reasons why you should use SpriteKit:

  • Optimized for 2D performance
  • Built-in physics engine for collisions, gravity, etc.
  • Supports particle effects, texture atlases, and animation sequences
  • Seamless integration with Swift, Game Center, StoreKit, and more
  • Ideal for arcade, casual, puzzle, and strategy games

Swift UI

While not built specifically for games, SwiftUI can be surprisingly effective for minimalist 2D experiences, including tap-based mini games, quiz & trivia apps, and turn-based board games. It is perfect if you are experimenting or building interactive content where the game loop is secondary to the UI.

However, Swift UI is not designed for high-performance rendering or real-time updates, so for most serious 2D game logic, SpriteKit is still the better choice.

SceneKit

SceneKit is Apple’s higher-level 3D framework that can complement 2D games with light 3D elements or parallax effects. While not ideal for complex 3D games, SceneKit is useful for:

  • Adding 3D transitions, depth effects, or animated backgrounds
  • Creating cutscenes or hybrid 2.5D visuals
  • Casual puzzle games with simple 3D assets

We have used SceneKit along with SpriteKit to create a hybrid experience in one of our iOS RNG card games. The UI and 2D game elements were handled by SpriteKit, while the reward visuals and shuffling animations were done in SceneKit.

Which is the Best for Creating a 2D iOS Game?

Use CaseBest ChoiceWhy
Pure 2D game with physics/animationSpriteKitOptimized for 2D; native physics; easy Swift integration
Simple interactive UI with animationsSwiftUIFast UI prototyping; ideal for quiz or turn-based games
Hybrid 2D + light 3D visualsSceneKitAdds 3D polish; supports camera, lighting, effects
Need raw GPU controlMetalUse Metal directly if you require low-level performance

For most developers trying to build an iOS game with Swift only, SpriteKit is the default choice. It strikes the perfect balance between ease of use, power, and native optimization.

For a deeper comparison, check out our blog: Best Framework for iOS Game Development: SpriteKit vs SceneKit vs Metal.

Tech Stack and Tools for Native iOS Game Development

When you are not using Unity, your toolset becomes both simpler and more focused. Native iOS game development relies heavily on Apple’s ecosystem and widely available creative tools. Here is the tech stack that you need to get production-ready.

Programming Language: Swift

Swift is at the heart of native iOS game dev. Apple’s modern, expressive, and performant programming language. It is not only fast and safe but also continuously optimized for iOS hardware. When clients ask us how to build iOS games with Swift only, our answer is simple- Swift handles everything, from game logic and UI to animations and in-app purchases.

It is best to stick with Swift from day one. Mixing with Objective-C adds overhead unless you are porting legacy code.

Integrated Development Environment: XCode

XCode is your command center. It is the official IDE for Apple development. You will likely spend 80% of your development time here. Our team uses XCode exclusively for native iOS game projects and finds its game template starter kits extremely helpful for bootstrapping development. It supports:

  • Visual scene editing with SpriteKit/SceneKit
  • Auto-complete and real-time preview with SwiftUI
  • Asset and audio management
  • Simulator and real-device debugging
  • Code signing and App Store submission

Art and Asset Creation Tools

You can use a variety of tools to design and export 2D game assets. Our preferred tools include:

ToolPurposeNotes
FigmaUI prototyping & vector assetsGreat for buttons, menus, HUD
SketchIcon and sprite designiOS-focused design system
Spine2D skeletal animationsPerfect for character rigs
PhotoshopTextures, sprite sheetsGood for pixel art, effects
TexturePackerSprite atlas generationReduces runtime draw calls

You can check out our blog on How to Make a 2D Game Art for indie-friendly tips.

Audio Tools for iOS Games

Sound is a key element, even in simple 2D games. Audio files should be short, compressed, and low-latency to support mobile optimization. Always test audio output on a real device, as audios that sound crisp on a desktop can distort on iPhones. We use tools like:

  • GarageBand for creating loops and music bends
  • Audacity for sound trimming and noise reduction
  • Bfxr or Sfxr for retro sound effects

Testing Tools: Emulator vs Real Devices

While XCode’s iOS Simulator is great for initial debugging, we always recommend testing on real iPhones and iPads for:

  • Touch accuracy
  • Performance tuning
  • Audio/video sync
  • Battery drain

For scaling up testing, consider using TestFlight and Crashlytics to catch runtime errors post-beta.

Real-device testing helped us spot a physics-related stutter that only appeared under iPhone 8’s refresh rate, something the Simulator never showed.

Step-by-Step: Building a 2D iOS Game Using SpriteKit

Now, let’s get into the fun part- building your first native iOS game using SpriteKit and Swift. This isn’t just theory; we will walk you through a basic but scalable game setup, similar to what we have used in client prototypes for 2D arcade, trivia, and casual games. Whether you are creating a breakout clone or a coin-tap reward game, these fundamentals apply.

Step 1: Project Setup in XCode

  • Open XCode > File > New > Project
  • Select Game under iOS tab
  • Choose SpriteKit for game technology and Swift for language
  • Name your project and configure bundle ID, team, and device orientation

XCode will generate a working SpriteKit template with a “GameScene.swift” and a pre-configured “SKView”. Keep your assets organized from Day 1. Create folders inside the asset catalog, like /Characters, /UI, /Sounds, etc.

Step 2: Create Your Game Scene

The “GameScene.swift” file acts as your canvas. Here is a basic template to get started:

import SpriteKit
class GameScene: SKScene {
    override func didMove(to view: SKView) {
        backgroundColor = SKColor.black
        let label = SKLabelNode(text: "Tap to Start")
        label.fontName = "AvenirNext-Bold"
        label.fontSize = 40
        label.position = CGPoint(x: size.width / 2, y: size.height / 2)
        addChild(label)
    }
}

This gives you a basic scene with a centered label.

Step 3: Add Sprites and Physics

In this step, we will create a simple player sprite with gravity:

let player = SKSpriteNode(imageNamed: "player")
player.position = CGPoint(x: size.width/2, y: size.height/2)
player.physicsBody = SKPhysicsBody(rectangleOf: player.size)
player.physicsBody?.affectedByGravity = true
addChild(player)

You can also set boundaries to prevent your player from falling off-screen:

physicsBody = SKPhysicsBody(edgeLoopFrom: frame)

SpriteKit is best for integrating physics with just a few lines of code.

Step 4: Handle Touch Inputs

Handle taps to move the player or trigger effects:

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    guard let touch = touches.first else { return }
    let location = touch.location(in: self)
    player.position = location
}

You can expand this to include buttons, gestures, or swipe inputs with gesture recognizers.

Step 5: Scoring, Levels, and Animation

Add a score label at the top:

var score = 0
let scoreLabel = SKLabelNode(fontNamed: "AvenirNext-Bold")
func setupScoreLabel() {
    scoreLabel.text = "Score: \(score)"
    scoreLabel.fontSize = 24
    scoreLabel.position = CGPoint(x: 100, y: size.height - 50)
    addChild(scoreLabel)
}

And when the player scores:

score += 1
scoreLabel.text = "Score: \(score)"

Animate sprites using “SKAction”:

let moveUp = SKAction.moveBy(x: 0, y: 100, duration: 1)
let fadeOut = SKAction.fadeOut(withDuration: 0.5)
let group = SKAction.group([moveUp, fadeOut])
player.run(group)

If you want more advanced animations, you can use “Texture Atlases” and frame-by-frame sequences.

This basic setup gets your game off the ground using SpriteKit and Swift only. You can now expand it with enemy spawning, game state management, power-ups, and leaderboards via GameKit.

How to Implement Monetization & In-app Purchases Without Unity?

Unity makes monetization feel plug-and-play, but going native does not mean you are missing out on a lot. In fact, using Apple’s own tools like StoreKit 2 gives you more stability, faster approval, and a smoother user experience. Plus, it aligns better with Apple’s policies, which is a win for App Store compliance. Let’s break down how to monetize your native iOS games effectively without Unity.

Using StoreKit 2 for IAP

Starting with iOS 15, Apple introduced StoreKit 2, a powerful new API that improves everything about in-app purchases, error handling, refunds, sandbox testing, and subscription support. Here is a basic In-app purchases setup using StoreKit 2:

import StoreKit
Task {
    for await result in Transaction.updates {
        switch result {
        case .verified(let transaction):
            // Unlock content here
            await transaction.finish()
        default:
            break
        }
    }
}

You can define products like:

  • Remove Ads
  • Extra Levels or Coins
  • Premium Character Skins
  • Subscriptions

Ads vs IAP vs Paid Model: Which is the Best?

Your monetization strategy should match your game genre and player behavior:

ModelWorks Best ForNotes
AdsHyper-casual, arcade, triviaUse rewarded video ads for best UX
IAPCasual, mid-core, puzzleOffer non-pay-to-win purchases
PaidPremium puzzle, narrative gamesOne-time purchase; good for niche games

If you want to use ads, we recommend using Google AdMob or AppLovin. Both are easy to integrate natively using their iOS SDKs.

In one of our native iOS games, we tested both Unity Ads and StoreKit IAP. Surprisingly, the StoreKit-only version had a 22% higher ARPU. Why? Because users trusted Apple’s native UI more, and the purchase flow felt faster and cleaner. Even more importantly, App Store approval was significantly faster.

Testing, Debugging, and Optimization in iOS Games

Here’s how we approach QA and optimization for every iOS project we deliver:

Debugging with XCode

XCode’s built-in debugger is your best bet. You can:

  • Inspect real-time memory usage
  • Monitor the game loop performance
  • Detect UI glitches or layout issues
  • Simulate low memory or slow network conditions

In a recent puzzle game, we traced a rare crash to a misfired touch event that only occurred during the SKAction group animations. XCode’s debugger saved hours of guesswork.

Test on Real Devices

While the iOS simulator is fine for early checks, real device testing is non-negotiable. This is especially important if you are using SKCameraNode or dynamic layouts. Test on:

  • Older iPhones (iPhone 8/SE)
  • Notched devices (iPhone X)
  • iPads (especially iPadOS devices)
  • Devices with dark mode and different screen resolutions

Beta Testing with TestFlight

Apple’s TestFlight lets you share your beta with up to 10,000 testers. You can:

  • Gather performance feedback
  • Identify crash reports and UX bugs
  • Validate IAP and Game Center functionality

If you need help setting it up, explore our TestFlight checklist, which explores how to reduce App Store rejection risks.

How to Publish the Game on the App Store?

So your 2D iOS game is built, tested, and optimized. Now, it is time to publish it on the App Store. Publishing a game on the App Store without Unity is often faster and smoother, thanks to native compatibility with Apple’s tooling. Let’s walk through how to prepare, submit, and optimize your native game for launch using XCode and App Store Connect:

Apple Developer Account Setup

Before anything, ensure you have:

  • An active Apple Developer Account ($99 per year)
  • Access to App Store Connect
  • Proper certificates and provisioning profiles using XCode

Build an Archive in XCode

Once you are ready to upload:

  • Set your build version and bundle ID
  • Go to Product > Archive
  • Validate and upload the build directly to App Store Connect

Metadata and App-Store Optimization

Your store listing is the first impression. Even the best games can fail without proper App Store Optimization (ASO). The required metadata includes:

  • Game title (70 characters max)
  • Description (use high-impact keywords)
  • App previews (30-second video with gameplay)
  • Screenshots (at least 3 for each device type)
  • Keywords (include 2D game, offline, sprite-based, etc.)

You can check out the Best 30+ Offline iPhone Games blog and check their description for better understanding.

App Reviews Tips and Checklist

Native games built with Swift and SpriteKit are less likely to be flagged by Apple, but still follow these rules:

  • No placeholder content or broken links
  • Monetization is clearly disclosed
  • In-app purchases are properly localized and functional
  • No use of private APIs or forbidden SDKs

Apple rejects 30-40% of new submissions for minor violations. We once had a simple 2D game delayed 4 weeks because the privacy policy URL was not HTTPS.

Pros and Cons of Native iOS Development vs Unity

Choosing between native iOS game development and Unity is not always black and white. Instead, it depends on your game’s scope, business goals, and target audience. Here is our take on when native wins and when Unity is better.

Pros of Native Development

  • Performance: SpriteKit is optimized for Apple hardware, allowing faster game loading and smooth gaming.
  • Smaller App Size: No bulky engine overhead. This is especially crucial for quick downloads.
  • Tight Ecosystem Integration: StoreKit, Game Center, Haptics, and Dark Mode support are seamless.
  • Quick App Review: Apple favours apps built with their own tools, which leads to fewer rejections.
  • Cost Control: No licensing, runtime, or seat-based fees like Unity.

Cons of Native Development

  • iOS Only: No native Android support. Use Flutter to build separately
  • Smaller Talent Pool: Fewer devs specialize in SpriteKit compared to Unity.
  • Limited to 2D: Use SceneKit or Metal only if the project scope justifies it
  • Less Plugin Support: Need to build or manually integrate ad networks, SKs, etc.

Side-by-Side Comparison Table

FeatureNative iOS (Swift + SpriteKit)Unity
Best For2D casual, hyper-casual, arcade3D, cross-platform, AR/VR
PerformanceOptimizedHeavier runtime
App SizeSmall (10–30 MB)Large (50–150+ MB)
Ease of UseLearning curve for newcomersDrag-and-drop friendly
Cross-PlatformiOS onlyYes
Plugin SupportManual integrationExtensive Asset Store
Cost & LicensingOne-time Apple Dev FeeUnity runtime/seat fees
  • Choose Native iOS development if you are building a lightweight, polished, and responsive 2D game for iOS with a controlled budget and Apple-first audience.
  • Use Unity if you need to deploy fast across platforms, rely on 3D visuals, or require third-party SDK integrations out of the box.

Also Read: Swift vs Unity for iOS Games (Which One Should You Use?)

When to Hire an iOS Game Development Company?

Not every team has in-house resources to build a high-quality native game from scratch, and that’s okay. Outsourcing can save time, reduce costs, and bring in expert-level execution when you need it the most.

Lack of In-house Skills

  • No internal iOS/SpriteKit expertise
  • Your designers or backend devs don’t specialize in Apple’s tools
  • You need StoreKit, Game Center, or TestFlight integrations done right

Time Constraints

  • Tight deadlines for MVP or investor demos
  • Need a quick turnaround for seasonal or event-based games
  • Your devs are already committed to other products

Full-Service Game Production

  • You need art, animation, audio, and coding under one roof
  • You need a polished product
  • Want pre- and post-launch support

Strategic Projects or R&D

  • Trying out game-based engagement or gamification
  • Building IP prototypes for testing game mechanics
  • Exploring native performance gains over Unity

Business Owners and Non-Tech Founders

  • You have the idea, but no dev team
  • Need consultation on what’s possible in native iOS game dev
  • Looking to launch without hiring a full-time team

Final Words

Building a 2D iOS game without Unity is not just possible, but it’s often the smartest choice for lightweight, high-performance titles tailored for Apple’s ecosystem. With SpriteKit, Swift, and XCode, you gain tighter control, smoother gameplay, and better App Store alignment. If you are an indie game dev, a startup founder, or a business owner exploring native iOS game development. This guide should give you a solid starting point.

Need expert help? Our team specializes in building native iOS games that are optimized, monetized, and ready to launch. Explore our iOS game development services to turn your idea into a polished, App Store-ready product.

Frequently Asked Questions(FAQs)

Q.1 How can I build a 2D iOS game without using Unity?

Ans. You can build a 2D iOS game without Unity by using Apple’s native game development tools like SpriteKit, SceneKit, and Swift. Start by creating a new game project in XCode, use SpriteKit for your game scenes, handle touch input with Swift, and manage game logic natively. This approach results in better performance, smaller app sizes, and tighter App Store integration.

Q.2 What is SpriteKit, and how do I make a 2D game with it?

Ans. SpriteKit is Apple’s native 2D game framework designed specifically for iOS, macOS, and tvOS. It allows you to create scenes, sprites, physics-based animations, and visual effects using Swift. To make a 2D game with SpriteKit, simply set up a project in Xcode, create your game scene in GameScene.swift, add game elements, and use SKAction for animations.

Q.3 What are the alternatives to Unity for building iOS games?

Ans. Top alternatives to Unity for iOS game development include SpriteKit, SceneKit, SwiftUI, and Meta for 3D games. Each of these tools is fully supported by Apple and can be used with Swift inside Xcode for building iOS-optimized games.

Q.4 Is it possible to develop an iOS game using only Swift?

Ans. Yes, you can build an iOS game with Swift only by using it alongside SpriteKit or SceneKit in Xcode. Swift handles everything from game logic and animations to monetization and user interactions.

Q.5 Why choose native iOS game development over cross-platform engines like Unity?

Ans. Native iOS development offers several advantages over Unity, including higher performance, smaller app sizes, faster App Store approvals, no licensing fee, and tighter integration with Apple services.

Nitin Garg

Nitin Garg is a seasoned tech entrepreneur and the visionary founder of BR Softech, a globally recognized leader in game development. With over 13 years of industry experience, he has been instrumental in transforming BR Softech into a powerhouse of innovation, offering cutting-edge solutions in Video Games, Blockchain Games, NFT Game Development, and card games like Poker, Rummy, and Teen Patti. Nitin’s deep expertise in emerging technologies, combined with a sharp business acumen, has helped position BR Softech as a trusted name in the international gaming arena. Under his leadership, BR Softech has built a global clientele of 3,000+ satisfied customers and scaled a dedicated in-house team of 180+ skilled professionals.

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